The Ultimate Adventure - Hunting Legends


3D Modelling and CGI Artwork

I have several people to thank for my abilites in 3D modelling but in terms of making-things-happen, Andrew was the initiator. I remember be brought me a copy of a piece of software called Real 3D which I got immediately excited about. I didn't have any experience of extruded vector-graphic software, which is, in part what 3D modelling software is, but it seemed to come pretty easily. I remember the first night I managed to knock up a fairly crude-looking Babylon 5 space station model, which was a bit of an adventurous start!

Going further back, it was actually a guy called Steven who I used to be best pals with and I remember one day he brought round a video he'd recorded off the telly of a programme which may then have been called Movies, Movies, Movies (and later transformed into Movies, Games and Videos - You can see the logic in their change, although brand awareness versus product accuracy is an argument that must rage on in the offices of RadioTimes and Coca-Cola). When Steven brought this video round we were buzzing off the visuals, totally awe-struck that all the spaceships were entirely synthetic. It wasn't perfect by any means but it was pretty good.

After playing creatively in Real 3D for a long time I then switched to Lightware because I knew this was the software that the Babylong 5 team actually used in the programme, however I never got into rendering with this software. I took the cheap route and simply download other people's already-created and bloody perfect spacestation and spacehip models and had endless fun animating them.

It was Daz next who allowed me to move on to the next stage. He sorted me out with my PC and got me MAX in which I really started modelling properly. The render quality wasn't as immedaitely impressive as Lightware but it had an ease of use which I'd not previously come across.

 
 
 
 
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